openBVE Object Editor is a small, simple, easy to use application specially designed to offer you a modeling program for openBVE, the free railway simulator.
It will not have fancy effects, but the basic functionality to allow creating objects simpler.
OpenBVE Object Editor Crack + With Product Key Free
In this description, we will talk about the main characteristics of the openBVE Object Editor.
To know more about openBVE Object Editor, you can watch our YouTube Video:
openBVE Object Editor Features:
Create: Your custom objects
Objects look like in BVE
Auto Layout
Xml Files for customizable objects
Xml editors, from which you can change the parameters of any object
Change the appearance of the object (color, materials, visual effects, etc.)
Persist your models on save
Network support
Separate code
Import and Export assets
Also, openBVE Object Editor has a built-in function editor, and also it has a created save format editor.
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Version 1.1.0.1:
Updated the Texture Cache
Added Autorun
Added a Crash report function
Added the option for the log size to adjust
Added the option to hide the ingame status on window
[About]
Version 1.1.0.0:
A better GUI!
Notifications are now enabled!
[about]
Version 0.1.0:
Added the following features
XML Editor
object display system
Improved Layout System
Changed the default font
Objects start with a new random texture
Changed default font color to green
Make it easier to change the font color and font
Supports custom fonts now!
Added a default value of “new game”
Changed the default font size
There are 3 types of fonts:
Standard: 16×16
Bigger: 32×32
Standard: 16×16
Applying changes to: “Fonts”
Creating: A new font
[about]
Version 0.0.1:
Added the following features
Added multiple cursors
Added more options to the gui
Added an xml editor
Added readme
[about]
About:
The OpenBVE Object Editor is a small, simple, easy to use application specially designed to offer you a modeling program for openBVE, the free railway simulator.
It will not have fancy effects, but the basic functionality to allow creating objects simpler.
openBVE Object Editor Description:
In this description, we will talk about the main characteristics of the openBVE Object Editor.
To know more about openBVE Object Editor
OpenBVE Object Editor Keygen PC/Windows
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OpenBVE Object Editor
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Objects such as:
– Tracks
– Bridges
– Curves
– Signal Boxes
– Signals
– Gears
– Toggles
– Tunnels
– Tunnels with Curves
– etc.
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== Special Features ==
– In the Customize Window, you can choose what type of objects to create.
– The Toolbox has 4 tabs, allowing you to choose which kind of objects you want to create.
– You can define the size, color, texture of the object.
– In the Camera Mode you can change the position of your camera.
– The Camera Mode uses the OpenGL 3.0 API.
– The OpenGL 3.0 API is the most used API by games.
– It uses the Shader Language to draw your models.
– The shader language is a programming language that allows you to create Shaders to customize the models
– There are tutorials to teach you how to use this language.
– You can use the models you have made and pass them as props.
– You can pass them as props to the Object.
– It’s posible to create props that have some effects.
– If you want, you can use props to hide the objects.
– You can create collisions between two props to customize the scenario.
– You can change the number of props to create at a time.
– You can create objects to the right or left of another object.
– When you use objects, you can change their number of lines, to simplify your tasks.
– You can use the Ctrl+T shortcut to create objects.
– You can use the Ctrl+A shortcut to duplicate objects.
– You can use the Ctrl+M shortcut to move objects.
– You can use the Ctrl+W shortcut to remove objects.
– You can save your files in the openBVE Object Editor and in the format you want.
– You can import the models from other models of openBVE in the files format you want.
– You can set the default model for other objects.
– You can export the object to the format you want.
– There are options to customize the name, the color, the size, the texture of the objects.
– There is a viewer to visualize all your models.
– There are options to customize the color of the camera and the colors of the buttons.
– There are tools to resize objects
What’s New In OpenBVE Object Editor?
===============
– Create an empty object
– Load textures
– Add light sources
– Add some default elements
– Save and close
Currently OpenBVE Object Editor is being released in the openBVE
testing and release channels.
Version 1.3.3
Added:
– Save and Load
– Support for more settings and textures
Bugfixes
– some bugs with the export system
Version 1.3.2
Added:
– File compatibility with the new version
– Changed the way the objects are created
– Export Objects
Bugfixes
– Some bugs when exporting objects
– a bug with the graphical interface
Version 1.3.1
Bugfixes
– some fixes in the export system
– some minor fixes in the documentation
Version 1.3
Bugfixes
– Export system rewritten
– New parameter for the height/length of the objects
– Some visual improvements
– export file compression fixed
– Button for renaming exported files
– Fixed some bugs with the textures selection
Version 1.2
Added:
– The ability to load/export from “DLL of exe”
Version 1.1
Bugfixes
– More graphical improvements
– Settings window
Added:
– Settings Window
– Export to XML file system
– Documentation
Version 1.0
Current release
=============================================================================
Changes to export system
In this version of OpenBVE Object Editor, the file system used for the export is totally rewritten, with different options and possibilities.
So in order to keep compatibility with the old version, the old export option is available, but will be removed in future versions.
Usage:
=====
OpenBVE Object Editor can create and edit objects exported from a file.
The “Export to” option can be chosen to load or save the file into the same folder the program was started in.
By default, it is saved into the folder “Objects” of your openBVE folder.
You can change this by changing the option “Export to” in the “Settings” window, after creating an object.
You can use “Source Code” to view the object sources.
You can open it with a text editor, or look at the source code using the “Source” button in the main window.
License
=======
This is openBVE Object Editor software and can be used for free, in a personal, non commercial way.
The program is released in the openBVE testing and release channels.
=============================================================================
=============================================================================
1.3
2013-07-13
Bugfixes
– some bugs with the graphical interface
Version 1.2
Bugfixes
– export
System Requirements For OpenBVE Object Editor:
PCSX2 2.0:
OS: Windows 7 / Windows 8 / Windows 8.1 / Windows 10
CPU: AMD Athlon 64 X2 5000+, Intel Core 2 Duo
RAM: 8 GB is required
VRAM: 1 GB is required
HDD: 4 GB is required
Sega Super CD Rom Emulator (Windows):
RAM: 8
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